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Illusion of Gaia

SNES · Released November 27, 1993 · Developed by Quintet · Published by Nintendo

81Total 81Single player
Role-playing (RPG)ActionFantasy
Loose
CIB
Sealed

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Summary

Journey into the dark side of an ancient civilization. Radiating an ominous light in its path, the Chaos Comet threatens the existence of the planet. Battles erupt and a tentative peace is returned to the lands. Danger lurks as the Chaos Comet orbits and dreadful beasts lie awaiting. In the Age of Exploration a boy named Will is born. Tragedy strikes during an expedition to the Tower of Babel separating Will from his father. Telekinetic forces awaken as Will returns to South Cape. Armed with his transformation abilities of two great warriors, Will must save the planet. Gaia, Will's guiding spirit bestows magical powers and advice along his journey. With the help of his friends Will must battle relentless enemies and solve the puzzles of the ancient ruins. Patience and knowledge are essential to reunite this father and son.

Screenshots

Details

IGDB Rating
81.23 / 100
72 ratings
Total Rating
81.23 / 100
72 (user + critic)
Game Modes
Single player
Perspective
Bird view / Isometric
Themes
Action · Fantasy
Developer
Quintet

Also known as

AliasGaia GensōkiAlternative spelling
JapanGaia GensoukiJapanese title - romanization
JapanRecords of the Illusion of GaiaJapanese title - translated

Release history (3 entries)

DatePlatformRegion
Nov 27, 1993Super Famicom
Sep 1, 1994Super Nintendo Entertainment System
Apr 27, 1995Super Nintendo Entertainment System

Videos

Storyline

Journey into the dark side of an ancient civilization. Radiating an ominous light in its path, the Chaos Comet threatens the existence of the planet. Battles erupt and a tentative peace is returned to the lands. Danger lurks as the Chaos Comet orbits and dreadful beasts lie awaiting. In the Age of Exploration a boy named Will is born. Tragedy strikes during an expedition to the Tower of Babel separating Will from his father. Telekinetic forces awaken as Will returns to South Cape. Armed with his transformation abilities of two great warriors, Will must save the planet. Gaia, Will's guiding spirit bestows magical powers and advice along his journey. With the help of his friends Will must battle relentless enemies and solve the puzzles of the ancient ruins. Patience and knowledge are essential to reunite this father and son.

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