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SuperHot

PlayStation 4 · Released February 25, 2016 · Developed by SUPERHOT Team · Published by SUPERHOT Team

77Total 81Single player
ShooterPuzzleTacticalIndieAction

Summary

Superhot is an independent first-person shooter built around a single core mechanic: time only moves when the player moves. Without health regeneration or ammo drops, players must navigate through enemies using improvised tactics, grabbing weapons from fallen opponents, and carefully planning movements through slow-motion bullet trajectories. The game features a minimalist visual style using only white, black, and red to highlight interactive elements and threats. It originated from a 2013 game jam prototype that was later expanded through a successful Kickstarter campaign. Modes include a story campaign, endless survival, and challenge variations with specific restrictions.

Screenshots

Details

IGDB Rating
76.70 / 100
549 ratings
Total Rating
80.71 / 100
567 (user + critic)
Game Modes
Single player
Perspective
First person
Themes
Action
Engine
Unity
Developer
SUPERHOT Team

Also known as

AliasSUPERHOTStylized title
AliasSUPERHOT.exeWindows Executable

Release history (7 entries)

DatePlatformRegion
Feb 25, 2016Mac
Feb 25, 2016PC (Microsoft Windows)
Feb 25, 2016Linux
May 3, 2016Xbox One
Jul 21, 2017PlayStation 4
Aug 19, 2019Nintendo Switch
Jun 1, 2020Google Stadia

Videos

Storyline

A fictionalized version of the player sits at a computer terminal when a friend sends them a cracked copy of a leaked game called superhot.exe. Upon launching it, the player finds themselves thrust into disconnected combat scenarios viewed from different perspectives, each centered on eliminating hostile red figures. After the program crashes, an updated version arrives. But as the player and their friend continue playing, it becomes clear that someone, or something, is watching. A presence calling itself ""the system"" begins issuing warnings, demanding the player stop. The system escalates its interference, manipulating messages and turning the player's friend against them, all while the player is drawn deeper into the game's violent corridors. What began as an innocent file share becomes something far more invasive, as the boundaries between the player, the character, and the system itself begin to dissolve.

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