← Nintendo DSBrowse / Nintendo DS / Age of Empires: Mythologies

Age of Empires: Mythologies
Nintendo DS · Released November 24, 2008 · Developed by Griptonite Games · Published by THQ
★ 83Total 71Single playerMultiplayer
StrategyTurn-based strategy (TBS)FantasyHistorical
Loose
—
CIB
—
Sealed
—
Price lookup wires up in Phase F (PriceCharting)
Summary
Inspired by the hit PC title and built on the game engine behind the critically acclaimed Age of Empires: Age of Kings, Age of Empires: Mythologies will be the ultimate portable tactical strategy game with its refined gameplay, inspired design, fantastic multiplayer, and extensive replay value.
Age of Empires: Mythologies for the Nintendo DS is a compelling new turn-based strategy game that challenges players to shape the destiny of three unique cultures in a fantasy world filled with mighty heroes, legendary monsters, and powerful gods. Players will lead their Egyptian, Greek, and Norse heroes to victory by raising massive armies, waging war, exploring new frontiers, and advancing through three distinct ages that offer fantastic new units, abilities, and god powers like lighting storms, earthquakes, and devastating plagues that players can call on to smite their enemies.
Screenshots
Details
IGDB Rating
82.53 / 100
27 ratings
Total Rating
71.27 / 100
28 (user + critic)
Game Modes
Single player · Multiplayer
Perspective
Bird view / Isometric
Themes
Fantasy · Historical
Developer
Griptonite Games
Also known as
AliasAge of Empires 2: MythologiesAlternative title
AliasAoE: Mythologies DSAlternative title
AliasAoE:M DSAcronym
Release history (3 entries)
| Date | Platform | Region |
|---|---|---|
| Nov 24, 2008 | Nintendo DS | — |
| Dec 5, 2008 | Nintendo DS | — |
| Feb 6, 2009 | Nintendo DS | — |
Videos
Storyline
Like the original Age of Mythology, there are three civilizations available – Greek, Egyptian and Norse – each with their own unique units, buildings, powers and method of obtaining favor. Each has three "major gods" to choose from before each game – Zeus, Hades and Poseidon for the Greeks; Ra, Isis and Set for the Egyptians, and Odin, Thor and Loki for the Norse. Additionally, each has "minor gods" to select from every time the player advances an age, with all deities granting the player unique technologies, perks, myth units and God powers that are used to damage or benefit players. There are three types of base unit – humans, heroes and myth units, the latter two being mythical figures or creatures from the historical civilization's mythology and legends. A rock-paper-scissors model governs which units are best suited against others; for example, humans are good against heroes but weak against myth units. Every unit also has a sub-category such as heavy infantry or archers, again with each being better suited against certain others. Human units include hoplites or chariot archers, heroes include Odysseus and Ramesses, and myth units include Cyclopes and giants.
The Campaign is divided into 8 scenarios for all three civilizations, set into separate campaigns, the first one, the Egyptian one focuses of Hatshepsut and her father Thutmose defeating Set's son Setekh, after investigating bandit raids near Memphis.



