PlayStation 2PlayStation 2 / The King of Fighters 2003
The King of Fighters 2003 cover

The King of Fighters 2003

PlayStation 2 · Released December 12, 2003 · Developed by SNK Playmore · Published by Ignition Entertainment

53Total 52Single playerMultiplayerSplit screen
FightingArcadeAction

Summary

The King of Fighters 2003 is the tenth game in The King of Fighters series. It is the last game of the series to be based on the Neo-Geo MVS hardware, and the first game in the series that was developed and published under the SNK Playmore custody. It is also the first chapter of the "Tales of Ash Saga", the third story arc of the series, and the last game of the series with the year's release in the title.

Screenshots

Details

IGDB Rating
53.39 / 100
27 ratings
Total Rating
51.69 / 100
28 (user + critic)
Game Modes
Single player · Multiplayer · Split screen
Perspective
Side view
Themes
Action
Engine
Neo Geo MVS
Developer
SNK Playmore

Also known as

China拳皇03Chinese title - simplified
AliasKOF '03Acronym
AliasKOF 2003Acronym
AliasThe King of Fighters XAlternative title
AliasThe King of Fighters 10Alternative spelling

Release history (12 entries)

DatePlatformRegion
Dec 12, 2003Arcade
Dec 12, 2003Arcade
Mar 18, 2004Neo Geo AES
Mar 18, 2004Neo Geo AES
Oct 28, 2004PlayStation 2
Feb 8, 2005PlayStation 2
Aug 25, 2005Xbox
Aug 31, 2005Xbox
Apr 1, 2006PlayStation 2
Jan 16, 2007PlayStation 2
Apr 15, 2015PlayStation 3
Apr 8, 2024PC (Microsoft Windows)

Videos

Storyline

The game revolves around The King of Fighters, an elite fighting competition. In this competition, Rugal is defeated and the Orochi are sealed away. The tournament at the centre of the game is sponsored by an unknown patron, whose identity becomes a matter of public interest in the country. Perhaps as a result of this, it attracts a large number of contestants. With the inception of the new "multi-shift" rule in this KOF tournament, wherein competitors can freely tag off during battles, the competition becomes a 'hot topic' and provokes widespread discussion. It also leads to a speedy execution of the match with unified team strategies. In preparation for the tournaments, stadiums with the capacity to hold tens of thousands of people are procured from cities across the world and established in city centres. Schedules are completed and spectators move from one location to another to watch the preliminary matches. To create the atmosphere of a true street fight, competitions are broadcast live on giant screens.

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