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Wing Commander cover

Wing Commander

SNES · Released September 26, 1990 · Developed by Origin Systems · Published by GameTap Entertainment

81Total 81Single player
ShooterSimulatorActionScience fiction
Loose
CIB
Sealed

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Summary

Gameplay consists of completing successive missions and overall cockpit performance affects gameplay: going above and beyond the call of duty results in medals, promotions in rank are awarded at regular intervals, and success or failure on certain critical missions decides the player's plot progress, "winning" or "losing".

Screenshots

Details

IGDB Rating
81.34 / 100
41 ratings
Total Rating
81.34 / 100
41 (user + critic)
Game Modes
Single player
Perspective
First person
Themes
Action · Science fiction
Engine
Origin FX
Developer
Origin Systems

Also known as

AliasWing Commander: The 3-D Space Combat SimulatorAlternative title
China银河飞将Chinese title - simplified
DevSquadronWorking title
AliasWC1Acronym
GermanyWing Commander: Der 3D-Raumkampf-SimulatorGerman title
DevWingleaderWorking title

Release history (13 entries)

DatePlatformRegion
Sep 26, 1990DOS
Mar 1, 1992Super Nintendo Entertainment System
Sep 1, 1992Amiga
Dec 1, 1992FM Towns
Dec 31, 1992Amiga
Jun 1, 1993Amiga CD32
Jul 23, 1993Super Famicom
Oct 1, 1993DOS
Feb 6, 1994Sega CD
Mar 25, 1994Sega CD
Sep 1, 1994Super Nintendo Entertainment System
Aug 1, 1995Mac
Nov 30, 1996PC (Microsoft Windows)

Videos

Storyline

The player takes the role of a nameless pilot aboard the TCS Tiger's Claw, a Bengal-class Strike Carrier. The player gets to name the pilot and choose his call sign. The pilot (known in-production to Origin personnel as "Bluehair", after his most notable feature) quickly rises through the ranks of the flight wing and (presuming the player performs ideally in the cockpit) eventually leads a strike on the Kilrathi High Command starbase in the Venice system. On the other hand, if the player does not perform optimally, missions become increasingly defensive in nature, and eventually the Claw is forced to retreat.

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