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Wing Commander
SNES · Released September 26, 1990 · Developed by Origin Systems · Published by GameTap Entertainment
★ 81Total 81Single player
ShooterSimulatorActionScience fiction
Summary
Gameplay consists of completing successive missions and overall cockpit performance affects gameplay: going above and beyond the call of duty results in medals, promotions in rank are awarded at regular intervals, and success or failure on certain critical missions decides the player's plot progress, "winning" or "losing".
Screenshots
Details
IGDB Rating
81.34 / 100
41 ratings
Total Rating
81.34 / 100
41 (user + critic)
Game Modes
Single player
Perspective
First person
Themes
Action · Science fiction
Engine
Origin FX
Developer
Origin Systems
Also known as
AliasWing Commander: The 3-D Space Combat SimulatorAlternative title
China银河飞将Chinese title - simplified
DevSquadronWorking title
AliasWC1Acronym
GermanyWing Commander: Der 3D-Raumkampf-SimulatorGerman title
DevWingleaderWorking title
Release history (13 entries)
| Date | Platform | Region |
|---|---|---|
| Sep 26, 1990 | DOS | — |
| Mar 1, 1992 | Super Nintendo Entertainment System | — |
| Sep 1, 1992 | Amiga | — |
| Dec 1, 1992 | FM Towns | — |
| Dec 31, 1992 | Amiga | — |
| Jun 1, 1993 | Amiga CD32 | — |
| Jul 23, 1993 | Super Famicom | — |
| Oct 1, 1993 | DOS | — |
| Feb 6, 1994 | Sega CD | — |
| Mar 25, 1994 | Sega CD | — |
| Sep 1, 1994 | Super Nintendo Entertainment System | — |
| Aug 1, 1995 | Mac | — |
| Nov 30, 1996 | PC (Microsoft Windows) | — |
Videos
Storyline
The player takes the role of a nameless pilot aboard the TCS Tiger's Claw, a Bengal-class Strike Carrier. The player gets to name the pilot and choose his call sign. The pilot (known in-production to Origin personnel as "Bluehair", after his most notable feature) quickly rises through the ranks of the flight wing and (presuming the player performs ideally in the cockpit) eventually leads a strike on the Kilrathi High Command starbase in the Venice system. On the other hand, if the player does not perform optimally, missions become increasingly defensive in nature, and eventually the Claw is forced to retreat.







