PS VitaPS Vita / Lumines Electronic Symphony
Lumines Electronic Symphony cover

Lumines Electronic Symphony

PS Vita · Released February 15, 2012 · Developed by Q Entertainment · Published by Ubisoft Entertainment

78Total 83Single playerMultiplayer
MusicPuzzleKids

Summary

Lumines Electronic Symphony uses the new features of the PlayStation Vita such as the touch pad on the back, while keeping classic controls already known in the first Lumines on the front. Lumines Electronic Symphony now uses animated 3D blocks instead of 2D sprites. The game will use the front touch screen controls to move and rotate blocks but will also support analog and D-pad controls. In previous Lumines titles, a player unlocked skins based on their ability to successfully reach that skin. However, in Lumines Electronic Symphony, an experience point system has been integrated. Now all the points that a player receives in a session are converted into XP, so as the player levels up, additional skins and avatars will be unlocked. Each avatar has a single player and multiplayer ability mapped to them. Players unlock more avatars and find the abilities that best suit their style of play. Q Entertainment enlisted the design firm, BUILD (which was founded by former Designers Republic and Psygnosis members), to create much of the game's marketing materials, such as the new logo, in-game font, and graphic elements for the package design.

Screenshots

Details

IGDB Rating
78.08 / 100
12 ratings
Total Rating
82.67 / 100
16 (user + critic)
Game Modes
Single player · Multiplayer
Perspective
Side view
Themes
Kids
Developer
Q Entertainment

Release history (3 entries)

DatePlatformRegion
Feb 15, 2012PlayStation Vita
Feb 22, 2012PlayStation Vita
Feb 22, 2012PlayStation Vita

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