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Dungeon Master

SNES · Released December 15, 1987 · Developed by FTL Games · Published by Psygnosis

86Total 86Single player
Role-playing (RPG)ActionFantasy

Summary

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

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Details

IGDB Rating
86.25 / 100
26 ratings
Total Rating
86.25 / 100
26 (user + critic)
Game Modes
Single player
Perspective
First person
Themes
Action · Fantasy
Developer
FTL Games

Also known as

AliasDMAcronym

Release history (12 entries)

DatePlatformRegion
Dec 15, 1987Atari ST/STE
Dec 31, 1988Atari ST/STE
Dec 31, 1988Amiga
Nov 1, 1989FM Towns
Dec 31, 1989Apple IIGS
Jan 26, 1990Sharp X68000
Dec 20, 1991Super Famicom
Dec 31, 1991Amiga
Dec 31, 1992DOS
Dec 31, 1992Super Nintendo Entertainment System
Dec 31, 1992DOS
Jun 1, 1993Super Nintendo Entertainment System

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