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Oddworld Adventures
Game Boy · Released December 1, 1998 · Developed by Saffire · Published by GT Interactive Software
★ 50Total 50Single player
PlatformPuzzleAdventureAction
Loose
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CIB
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Sealed
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Price lookup wires up in Phase F (PriceCharting)
Summary
Oddworld Adventures is a demake of Abe's Oddysee due to the Game Boy's limitations, and the game is massively shortened to just one area, the Paramonian Temple. A sequel was later released, known as Oddworld Adventures II, mostly based off Abe's Exoddus, and with many improved elements over the original.
The game contains GameSpeak actions, though they are used only in a single puzzle in the game, and there are only four, as the Game Boy has far less buttons than the PSX controller. The four GameSpeak actions are farting, a high whistle, a low whistle and chanting. Instead of having a save option, the game has a five letter password feature.
In this game, chanting is activated by pressing and holding the Select-button. If there is nothing to possess on the screen, Abe will make a grunt, indicating that there is currently no use in trying to chant in that area. Abe still has the ability to sneak by pressing up on the D-pad while moving left or right.
Screenshots
Details
IGDB Rating
50.04 / 100
5 ratings
Total Rating
50.04 / 100
5 (user + critic)
Game Modes
Single player
Perspective
Side view
Themes
Action
Developer
Saffire
Release history (2 entries)
| Date | Platform | Region |
|---|---|---|
| Dec 1, 1998 | Game Boy | — |
| Dec 1, 1998 | Game Boy | — |
Videos
Storyline
Though Adventures is based on Abe's Oddysee, it lacks almost the entire story. The game's plot is based around Paramonia and the Paramonian Temple, with Abe tasked to complete the Paramonian side of the Mudokon trials of Shrykull, followed by reuniting with Big Face.










