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Soldier of Fortune II: Double Helix

Xbox · Released May 20, 2002 · Developed by Raven Software · Published by Activision

72Total 70Single playerMultiplayer
ShooterActionStealthWarfare
Loose
CIB
Sealed

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Summary

Soldier of Fortune II: Double Helix is a video game created by Raven Software, a sequel to Soldier of Fortune. It was developed using the Quake III: Team Arena engine. Once again, Raven hired John Mullins to act as a consultant on the game. Based on comments and criticisms of the original game, Raven Software developed Soldier of Fortune II to be a more "realistic" game, with tactical shooters like Operation Flashpoint: Cold War Crisis and Tom Clancy's Rainbow Six as inspirations rather than Quake. A sequel titled Soldier of Fortune: Payback, made by Cauldron HQ was released for Microsoft Windows, PlayStation 3 and Xbox 360 in 2007.

Screenshots

Details

IGDB Rating
71.92 / 100
77 ratings
Total Rating
69.96 / 100
81 (user + critic)
Game Modes
Single player · Multiplayer
Perspective
First person
Themes
Action · Stealth · Warfare
Engine
id Tech 3
Developer
Raven Software

Also known as

AliasСолдат Удачи 2Russian title
AliasSoF2Acronym
AliasSOFIIOther Alias
AliasSOF2Other Alias
China命运战士II:双重螺旋Chinese title - simplified
AliasSOFIISOF2Acronym

Release history (7 entries)

DatePlatformRegion
May 20, 2002PC (Microsoft Windows)
May 31, 2002PC (Microsoft Windows)
Sep 3, 2002Mac
Nov 2, 2002Mac
Jun 18, 2003Xbox
Jun 20, 2003Xbox
Jun 24, 2003Xbox

Videos

Storyline

The theme of the sequel is germ warfare, as the mercenary Mullins and his new partner Madeline Taylor travel to Colombia to investigate a viral outbreak in a small town, only to link it to a shadowy organization called Prometheus. The virus, called Romulus, is followed by a computer virus called Remus which is programmed to delete files on any computer in the world, in this case, files relating to Prometheus and Romulus, so an anti-virus cannot be formulated. Prometheus then plans to blackmail the G8 countries at a summit in Switzerland for billions of dollars. It is revealed throughout the course of the game that a mole inside The Shop may be feeding information to the terrorists.

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