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Max Payne 2: The Fall of Max Payne

PlayStation 2 · Released October 14, 2003 · Developed by Remedy Entertainment · Published by Rockstar Games

86Total 85Single player
ShooterActionThriller

Summary

Max Payne 2 is a third-person shooter, in which the player assumes the role of Max Payne, but also plays as Mona Sax in a few levels. Initially, the player's weapon is a 9mm pistol. As they progress, players access other weapons including other handguns, shotguns, submachine guns, assault rifles, sniper rifles, and hand-thrown weapons. To move the game along, the player is told what the next objective is through Max's internal monologue, in which Max iterates what his next steps should be.

Screenshots

Details

IGDB Rating
85.96 / 100
1,052 ratings
Total Rating
85.12 / 100
1,058 (user + critic)
Game Modes
Single player
Perspective
Third person
Themes
Action · Thriller
Engine
MAX-FX
Developer
Remedy Entertainment

Release history (10 entries)

DatePlatformRegion
Oct 14, 2003PC (Microsoft Windows)
Oct 24, 2003PC (Microsoft Windows)
Nov 25, 2003Xbox
Dec 2, 2003PlayStation 2
Dec 5, 2003PlayStation 2
Dec 5, 2003Xbox
Jan 4, 2008PC (Microsoft Windows)
Apr 27, 2009Xbox 360
Apr 27, 2009Xbox 360
Apr 27, 2009Xbox 360

Videos

Storyline

In Max Payne 2, the player controls Max Payne, a former DEA agent for the NYPD and a fugitive framed for murder of his best friend and fellow cop Alex. Two years after the events of the first game, Max has cleared his name and is now an NYPD detective. He reunites with Mona Sax, whom he met in the previous game, as they set out to resolve a conspiracy of death and betrayal, finding the Inner Circle in the center of it all.

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